Publications

  • Sebastian Heise, Michael Hlatky, J.L., Audio Re-Synthesis based on Waveform Lookup Tables, AES Paper 8286 (129th AES Convention, 2010)
  • K. Gohlke, M. Hlatky, D. Black, S. Heise, J.L., Track Displays in DAW Software: Beyond Waveform Views, AES Paper 8145 (128th AES Convention, 2010)
  • S. Heise, J.L., A Computer-Aided Audio Effect Setup Procedure for Untrained Users, AES Paper 8005 (128th AES Convention, 2010)
  • K. Gohlke, S. Heise, M. Hlatky, J.L., FlexiKnobs: Bridging the Gap Between Mouse Interaction and Hardware ControllersProceedings of TEI 2010, pp. 241-244, paper and comments at MIT, video
  • S. Heise, M. Hlatky, J.L., Automatic Cloning of Recorded Sounds by Software Synthesizers, 127th AES Convention, 2009
  • S. Heise, M. Hlatky, J.L., Editing MIDI Data Based on the Acoustic Result, 127th AES Convention, 2009
  • S. Heise, J.L., A Loudspeaker as Drumhead, Audio Mostly 2009 Paper, Demo on Youtube
  • D. Black, K. Gohlke, S. Heise, M. Hlatky, J.L., A Graph Editor for Remote Composition of Game Music for Small-Scale Game Development, Audio Mostly 2009 Paper, in press
  • S. Heise, J.L., Waveforms, not Bricks: A Visually Enriched MIDI Editor, Audio Mostly 2009 Poster
  • S.Heise, M. Battermann, J.L., SonoSketch: Querying Sound Effect Databases through Painting
    AES Paper (126th Convention, 2009) Sonosketch on Youtube
  • S.Heise, M. Hlatky, J.L., Automatic Adjustment of Off-the-Shelf Reverberation Effects
    AES Paper (126th Convention, 2009), Sonosketch on Youtube
  • D. Black, S. Heise, J.L. Generic Sound Effects to Aid in Audio Retrieval
    AES Paper (126th Convention, 2009),VST-Optimizer on Youtube
  • S.Heise, M. Hlatky, J.L., Aurally and Visually Enhanced Audio Search with SoundTorch
    ACM CHI 2009 Interactivity, Paper
  • S. Heise, M. Hlatky, J.L., SoundTorch: Quick Browsing in Large Audio Collections,
    AES Paper (125th Convention, 2008), Google TechTalk, Paper
  • M. Hlatky, S. Heise, J.L., File System Tricks for Audio Production,
    AES Paper (125th Convention, 2008), Google TechTalk (fast forward to 24:00), Paper
  • S. Heise, J.L., A Versatile Expressive Percussion Instrument with Game Technology,
    Proceedings of IEEE ICME 2008, pp. 393-396, pdf in IEEE Xplore
  • S. Heise, J.L., Real-Time Lettering on 3D Signs with a 2D Font Engine,
    Eurographics 2007 Short Papers and Medical Prize Awards, pp. 89-92, first page in the EG Digital Library

Due to copyright restrictions, not all works are available for downloading. In many cases, however, I am allowed to mail a copy on request: sebastian (@) h3e (.) eu